Durable computing - A game changer for distributed systems

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In order to create robust and reliable distributed systems, we know it’s important to embrace failure and to incorporate this into our design. Failure to do so can lead to a system that is fragile, unpredictable, and expensive to maintain.

While there are practices like Domain-Driven Design that help minimize unnecessary distribution, it remains a challenging task to design distributed systems that offer certain consistency guarantees. This is where the paradigm of durable computing comes into play, revolutionizing the way we approach distributed systems.

Picture a scenario where a distributed request is guaranteed to reach its destination, even in the face of network and hardware failures. The request can be stateful and will not simply timeout after a certain period of time.

Now, take a moment to consider the profound implications of such a guarantee. Think about the current programming models and the intricate steps you have to take to ensure data integrity and reliability in a distributed system. Compare that to a world where durable computing is the norm.

This is something that a company called Golem Cloud (https://www.golem.cloud) are currently offering and I’m excited to see if more will follow…